Swamp Thing must revive dead Arcane to find Jim.
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Terry's mad brother wants him to go through the same hell.
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Will's long-lost father does business with Arcane.
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Swampy helps Cathy understand her late, estranged mother; with Debby Boone.
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Two men in Confederate uniforms take Will prisoner.
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Jim befriends a strange little girl.
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A rival ousts broken Arcane.
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Escaped convicts come to the swamp for their stash.
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A treasure hunt turns up a mysterious urn.
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Swamp Thing saves dying Humphrey and befriends Jim.
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A woman claims she was married to Will -- in Salem 300 years before.
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Arcane and Swamp Thing switch bodies.
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A voice from the past leads Tressa to a killer.
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Ann Fisk helps Alec return to human form.
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An experiment gone awry makes Arcane a vicious animal.
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A teen thinks he is a vampire and a killer.
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Will must confront his past.
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Swamp Thing battles a voodoo curse for Arcane's soul.
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Arcane uses a toxic decoy to distract the swamp from an oil deal.
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Arcane creates a mutant Swamp Thing to kill a D.A.
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Arcane's artificial swamp runs amok.
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Arcane charms the widow of a scientist.
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A man claims aliens are chasing him.
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Arcane's potion makes Tressa irresistible.
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Escaped mental patient Carlton LaRoche attacks Arcane.
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An old adversary starts a war with Arcane.
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A glory-seeking naturalist releases poisonous frogs into the swamp.
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Only Swampy's blood can cure Dr. Quello.
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Jim is caught spying on Arcane's laboratory.
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Arcane films the story of his life.
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A developer wants all the land near the swamp.
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The Swamp Maiden seduces Oboe.
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Tressa's sister arrives, followed by assassins, as a hurricane approaches.
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Arcane revives a corpse, giving it a deadly touch.
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An ecoterrorist and a legislator see the future.
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Sunderland's daughter seeks vengeance on Arcane.
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Mysterious Falco comes seeking Arcane.
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Ghoulish spirits target Arcane.
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Arcane wants Swamp Thing to resurrect Tatania.
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Mortally injured in a lab accident, Arcane faces judgment.
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Arcane uses a look-alike of Linda to get the formula.
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Hypersound drives Swampy mad and turns Arcane angelic.
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Arcane creates cyborgs to destroy Abigail.
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Arcane's guest wounds an endangered hawk.
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Arcane steals a scientist's mind, complete with ills.
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A stranger claims to be Tressa's brother.
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Will is accused of murder.
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An addictive drug lets Swamp Thing dream he is human.
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A malevolent cloud emerges from the swamp to attack the town.
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A rocker learns the consequences of his actions.
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Arcane and Swampy are trapped in a cave-in.
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Two women become caught in Arcane's force field.
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Prisoners Arcane used in his experiments come for revenge.
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A couple searches for an elixir.
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Jim gets a job at a freak show.
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A little boy imagines Arcane's thugs are pirates.
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All those a sheriff has abused come back to haunt him.
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Preppies learn the meaning of friendship.
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Tressa and Will befriend a shipwreck survivor.
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James and Arcane retrieve a mummy from a plane wreck.
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The swamp unleashes a panther against Arcane's evil.
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Swampy envisions his worst fears.
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Arcane sends a voodoo after Swamp Thing.
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A woman's glance turns to stone anyone who dares to look at her.
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Arcane learns how to generate earthquakes.
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A hit man threatens to blow up everyone at Arcane's symposium.
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Jim and Tressa learn they are being evicted.
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Arcane's perfect, synthetic emeralds glut the world market.
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Ghosts with a problem come to Swamp Thing for help.
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A clairvoyant arrives to help Swamp Thing.
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